EnderIO Changelog
New - #1703 Forestry upgrades for DS armor (MatthiasM2)
- #746 Add speed downgrade for item conduits. Allows conduits to pull only one item at a time (MatthiasM2)
- #1731 All machines will now have progress tooltips on the progress animation (MatthiasM2)
- #85 Add hardened conduit facades. Have a higher hardness and blast resistance (TNT-proof) than normal facades.
- Add recipe to upgrade capacitors to the next tier
Changes
- All blocks now support the vanilla breaking animation properly
- Conduit connectors combine into a single box, this fixes z-fighting issues (especially with texture packs)
- Split internal and external conduit connector textures
- Some more default hoes added to the config
- Localized GUI names, WAILA configs, and the rest of the tooltips (Adaptivity)
- Improve double chest support on the mod item filter snapshot
- Add support for sending grinding balls via IMC
- Wither skeletons will now drop Tcon necrotic bones and respect Tcon beheading
- Improve efficiency of wireless chargers (MatthiasM2)
- Refactor how all EIO blocks drop themselves, should resolve all™ issues with such in the future
- It is now possible to use the yeta wrench shift+left click in creative mode (MatthiasM2)
- Alloy smelter will now give smelting achievements (iron, fish) (MatthiasM2)
- Wireless charger will now keep its stored energy when picked up (MatthiasM2)
- EnderIO GUIs with tabs will move NEI items out of the way (MatthiasM2)
Bug
- Fix crash with iguana tweaks level ups in farm
- Fix some crashes with facades and WAILA
- Painted slabs will no longer drop in creative mode (MatthiasM2)
- Fix enchanter and yeta wrench tooltips (MatthiasM2)
- Fix the alignment of the progress arrow in the slice'n'splice (MatthiasM2)
- Fix IItemDuct methods not checking filters. This should allow machines pushing to conduits to be filtered properly
- Fix wither skeletons not spawning and fix their equipment/rendering
- Fix tooltips rendering underneath the IO config
- Fix IO config changing NEI item lighting
- #1630 Item conduits pulling and preserving invalid stacksizes (fixes issues with filing cabinets)
- #1585 Fix blocks not dropping in explosions
- #1821 Fix buffers ignoring redstone mode
- #1771 All Killer Joes will now have the same UUID, for server admin purposes
Draconic Evolution Changelog
1.0.2-Snapshot 1 -stabilized spawner's will now keep their original mob type when created. -mobs spawned by stabilized spawner are now allowed to despawn after 30 seconds. -increased the length and render distance of the particle generator beam. -shortened the teleport sound. -added Draconium Infused Obsidian. -added Draconic Portal. -removed old debug code from bow. -fixed energy crystal name localisation in hud. -crystal binder can now rotate blocks. -fixed weapon aoe not using power. -fixed rendering error caused by the energy infuser. -fixed draconium dust not smeltable in TE redstone furnace. -fixed game freezing for a few seconds on startup. -energy core now stores its energy value as a long (fixes potential issues) -added draconium and awakened draconium blocks to the ore dictionary. -added new armor model by @Skele_P. -implemented ore dictionary in recipes. -added Flow Gates. -added Draconic Reactor (WIP) -spawner blacklist config now actually works on the spawner as well as opposed to just preventing the soul drops. -fixed energy relay recipe. -fixed minor rendering bug in energy infuser GUI.Applied Energistics 2 Changelog
Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yuehBotania Changelog
-Added some extra rules to the Dandelifeon to prevent some exploits. Also lowered the mana value of each cellular block.
-Double slabs are now properly localized. (MrKunji)
-Made the Dandelifeon’s texture not be as horrid as the one I made while wiiv was away :V
RFtools Changelog
-Fixed a bug with the ‘no rain’ and ‘no thunder’ dimlets on servers.
These dimlets would cause crashes on servers (since 3.34). Single player
was ok.
-Fixed invisible shield blocks from still making adjacent non-shield
blocks appear darker. Now invisible shield blocks are truely invisible.
-Fixed a typo in the shield projector GUI.
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