Changelogs - Infinity 1.11.2 by R4ndomMaX

EnderIO Changelog New
    - #1703 Forestry upgrades for DS armor (MatthiasM2)
    - #746 Add speed downgrade for item conduits. Allows conduits to pull only one item at a time (MatthiasM2)
    - #1731 All machines will now have progress tooltips on the progress animation (MatthiasM2)
    - #85 Add hardened conduit facades. Have a higher hardness and blast resistance (TNT-proof) than normal  facades.
    - Add recipe to upgrade capacitors to the next tier
    
    Changes
    - All blocks now support the vanilla breaking animation properly
    - Conduit connectors combine into a single box, this fixes z-fighting issues (especially with texture packs)
    - Split internal and external conduit connector textures
    - Some more default hoes added to the config
    - Localized GUI names, WAILA configs, and the rest of the tooltips (Adaptivity)
    - Improve double chest support on the mod item filter snapshot
    - Add support for sending grinding balls via IMC
    - Wither skeletons will now drop Tcon necrotic bones and respect Tcon beheading
    - Improve efficiency of wireless chargers (MatthiasM2)
    - Refactor how all EIO blocks drop themselves, should resolve all™ issues with such in the future
    - It is now possible to use the yeta wrench shift+left click in creative mode (MatthiasM2)
    - Alloy smelter will now give smelting achievements (iron, fish) (MatthiasM2)
    - Wireless charger will now keep its stored energy when picked up (MatthiasM2)
    - EnderIO GUIs with tabs will move NEI items out of the way (MatthiasM2)
    
    Bug
    - Fix crash with iguana tweaks level ups in farm
    - Fix some crashes with facades and WAILA
    - Painted slabs will no longer drop in creative mode (MatthiasM2)
    - Fix enchanter and yeta wrench tooltips (MatthiasM2)
    - Fix the alignment of the progress arrow in the slice'n'splice (MatthiasM2)
    - Fix IItemDuct methods not checking filters. This should allow machines pushing to conduits to be filtered properly
    - Fix wither skeletons not spawning and fix their equipment/rendering
    - Fix tooltips rendering underneath the IO config
    - Fix IO config changing NEI item lighting

    - #1630 Item conduits pulling and preserving invalid stacksizes (fixes issues with filing cabinets)
    - #1585 Fix blocks not dropping in explosions
    - #1821 Fix buffers ignoring redstone mode
     - #1771 All Killer Joes will now have the same UUID, for server admin purposes
Draconic Evolution Changelog 1.0.2-Snapshot 1 -stabilized spawner's will now keep their original mob type when created. -mobs spawned by stabilized spawner are now allowed to despawn after 30 seconds. -increased the length and render distance of the particle generator beam. -shortened the teleport sound. -added Draconium Infused Obsidian. -added Draconic Portal. -removed old debug code from bow. -fixed energy crystal name localisation in hud. -crystal binder can now rotate blocks. -fixed weapon aoe not using power. -fixed rendering error caused by the energy infuser. -fixed draconium dust not smeltable in TE redstone furnace. -fixed game freezing for a few seconds on startup. -energy core now stores its energy value as a long (fixes potential issues) -added draconium and awakened draconium blocks to the ore dictionary. -added new armor model by @Skele_P. -implemented ore dictionary in recipes. -added Flow Gates. -added Draconic Reactor (WIP) -spawner blacklist config now actually works on the spawner as well as opposed to just preventing the soul drops. -fixed energy relay recipe. -fixed minor rendering bug in energy infuser GUI.
Applied Energistics 2 Changelog Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yueh
Botania Changelog

-Added some extra rules to the Dandelifeon to prevent some exploits. Also lowered the mana value of each cellular block.
-Double slabs are now properly localized. (MrKunji)
-Made the Dandelifeon’s texture not be as horrid as the one I made while wiiv was away :V

RFtools Changelog

-Fixed a bug with the ‘no rain’ and ‘no thunder’ dimlets on servers.
These dimlets would cause crashes on servers (since 3.34). Single player
was ok.
-Fixed invisible shield blocks from still making adjacent non-shield
blocks appear darker. Now invisible shield blocks are truely invisible.
-Fixed a typo in the shield projector GUI.

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1 „Gefällt mir“

servus gute alte frage antwort spielchen was willst du uns mit dem Log sagen ?
wäre schön wenn man das problem genauer beschreiben würde .
da wir dan gezielter helfen können

mfg
redbull1083

Es geht einfach Dadrum das leute dauernd nach einem Changelog fragen, und da es Keinen offiziellen gibt Stöbere ich durch Github und weitere seiten und Poste hier verschiedene Changelogs von den Updates.
Klar könnte ich warten aber ich möchte hiermit einfach Helfen ^^