Modpack vorschlag Quantus

Hab da mal ein tolles modpack gefunden welches auf Technik basiert und spezielle eran besitzt heißt bevor man nicht diese era abgeschlossen hat geht das crafting rezept nicht :slight_smile: . die beschreibung von dem modpack habe ich mal hier unten gelistet ^^ https://mods.curse.com/modpacks/minecraft/256505-quantus

Modpack = Quantus (Twitch launcher)

To see what mods are in each Era, scroll down.

To see what recipes are the exception to the locked mods, scroll down.

To learn how you can advance an Era, scroll down.

There are no server files because they aren’t needed. Simply install Forge on your sever (check the required Forge version in your Curse launcher when you have the Quantus pack selected next to the Quantus logo) and copy the config, mods, and scripts folder to your server. Yes, it’s that simple.

Modpack Overview:

The idea behind this modpack is to progress through eight different Eras to get you to dig deep into the various mods, because more advanced mods which could be used to automate simple tasks are not available yet.

You start in the Coal Era, establishing a solid foundation for what will come next. Focus on building a grand base, mining lots of resources, and exploring the Nether for a bit. Once you feel that you have accomplished enough, it is time to move on …

… to the Iron Era. In this Era you focus on doubling your ore, making much better tools, and even having a bit of item transport via hopper ducts (not ducks, Grok; don’t get excited). You also get more storage options in this age which will allow you to hoard all the things :slight_smile:

Next you move on to the Magic Era, which focuses heavily on advancing through the different Magic mods. It is up to you to decide if you want to become a Druid or a Dark Mage. In this Era you will probably want to set up a few mob farms as well to help you with Blood Magic and EvilCraft.

When you are an experienced magic user, you can advance to the Steel Era. In this Era you start building your factories and fill them with your first power generation, ore processing, and manufacturing of mass products. This Era also opens up a variety of ways to transport your goods with Rails and gives you a few more magic options.

Once you enter the Tech Era, many new ways of farming, travelling, power generation, and various other automations become available to you. The mods in this Era are very large and offer tons of advancements.

In the Industrial Era, you’ll want to focus on mass accumulation of materials to afford and maintain your space adventures in the final Era. The Industrial Era allows you to craft some of the most powerful machines, reactors, armor, and tools known to man.

Now you enter the Silicon Era where everything is focused on robotics, computer networks, quantum machines, and draconic upgrades. This is the time you will have access to everything left in the Overworld, giving you a chance to prepare your final steps before liftoff.

The last Era is the Space Era. Now it is time to explore the galaxy, take off to other planets and expand your empire into the universe.

Here are the Eras and what mods unlock with each advancement:

Coal Era:

ArchitectureCraft (by gcewing)
Bagginses (by lorddusk)
Chisel (by tterrag1098)
Chisels & Bits (by AlgorithmX2)
Druidry (by FeyberryJam)
Fairy Lights (by pau101)
GraveStone Mod (by EuhDawson)
MalisisDoors (by Ordinastie)
Pam’s HarvestCraft (by MatrexsVigil)
Quark (by Vazkii)
Sleeping Bag (by shadowfactsmc)
Useful Nullifiers (by Bartz24)
Platforms (by ShetiPhian)
Cooking for Blockheads (by BlayTheNinth)
Better Builder’s Wands (by Portablejim)
Flat Colored Blocks (by AlgorithmX2)
JourneyMap (by techbrew)
Just Enough Items (JEI) (by mezz)
Just Enough Resources (JER) (by Way2muchnoise)
Simple Dimensions (by lumien231)
Simple Covers (by bdew)
Waila (by ProfMobius)
Waila Harvestability (by squeek502)
Wawla - What Are We Looking At (by darkh4x)
stimmedcow : NoMoreRecipeConflict (by Oliv1er)
Schematica (by Lunatrius)
Clipboard (by shadowfactsmc)
Iron Era:

Iron Chests (by progwml6)
Storage Drawers (by jaquadro)
Tinkers Construct (by mDiyo)
Tinker I/O (by gkbm2011)
Hopper Ducts (by FyberOptic)
Super Circuit Maker (by amadornes)
Magic Era:

Blood Magic (by WayofTime)
Botania (by Vazkii)
Dark Utilities (by darkh4x)
EvilCraft (by kroeser)
Roots (by elucent)
Psi (by Vazkii)
PSIonic Upgrades (by yrsegal)
TorchMaster (by xalcon)
Steel Era:

Railcraft (by CovertJaguar)
Extra Rails (by shadowfactsmc)
Immersive Engineering (by BluSunrize)
Random Things (by lumien231)
Reliquary v1.3 (by P3pp3rF1y)
Woot (by Ipsis)
OpenComputers (by Kethtar)
Steves Carts Reborn (by modmuss50)
Tech Era:

Actually Additions (by Ellpeck)
Ender Storage 1.8.+ (by covers1624)
Ender Utilities (by masa_)
Extra Utilities (by RWTema)
Magneticraft (by cout970)
RFTools (by McJty)
RFTools Control (by McJty)
Steve’s Factory Manager Reborn (by Gigabit1011)
Industrial Era:

Advanced Generators (by bdew)
Deep Resonance (by McJty)
Ender IO (by CrazyPants_MC)
Environmental Tech (by ValkyrieofNight)
Industrial Craft (by Player)
Pressure Pipes (by bdew)
TechReborn (by modmuss50)
Flux Networks (by Ollie_Lansdell)
Silicon Era:

Applied Energistics 2 (by AlgorithmX2)
AE2 Stuff (by bdew)
Draconic Evolution (by brandon3055)
QuantumFlux (by jotato)
QuantumStorage (by Gigabit1011)
Space Era:

Advanced Rocketry (by zmaster587)
Calculator (by Ollie_Lansdell)
The following is a list of recipes that are unlocked from mods that might otherwise be locked. All of these recipes are meant to make building more fun and to give you more options and variations in building blocks:

Actually Additions: Crafting Table on a Stick
Extra Utilities: Sound Muffler, Magical Wood
Immersive Engineering: Concrete blocks, slabs, and stairs. Treated wood planks, sticks, fences, stairs, and also the Crate. There is also a custom recipe to craft treated wood with Railcraft creosote bottles. In order to craft creosote bottles simply smelt Charcoal or Coal in a Furnace.
Tinkers Construct: Crafting Station
Dark Utilities: Sleep Charm and Portal Charm
Railcraft: Quarried and Abyssal stone decorative block recipes.
Environment Tech: Alabaster, Basalt, and Hardened Stone decorative block recipes.
Botania: Mortar and Pestle, Petal, and Dye recipes. Dye everything!
Added with version 1.3:
Extra Utilities: Watering Can, Trash Cans
TechReborn: TreeTap
How to advance in Eras:

The Eras are locked via Minetweaker scripts. In your Quantus modpack folder, there is a “scripts” folder that has all the different files with which the recipes are disabled.

All the files are ordered and name with the pattern: Era-Name-Mod

In order to advance from one Era to the next, you need to locate the scripts that start with the Era you are advancing from and delete them. So in order to advance from Coal to Iron, you need to delete the files starting with 1-coal … from Iron to Magic you need to delete the files starting with 2-iron … and so on.

Example how to advance from the Coal to the Iron Era in Single Player (if you play on a server, then only the server administrator needs to make these changes):

Exit the Single Player game (or shut down the server if you are an admin)
In the Curse launcher click on the Quantus instance.
On the top right of the screen you see a small button labeled “…”, click on that and select "Open Folder"
Go in to the “scripts” folder
Delete the files starting with "1-coal"
1-coal-hopperducts.zs
1-coal-ironchest.zs
1-coal-storagedrawers.zs
1-coal-tconstruct.zs
1-coal-tinker_io.zs

hört sich nach nem coolen Konzept an…
Jedoch weiss ich nicht ob der Übergang zu einer neuen Ära Problemlos möglich sein wird.

Nur aus Interesse (habs nur kurz Überflogen)
In welcher Minecraft version ist dieses Modpack?

1.10.2

ah cool (werden ja nurnoch 1.10< modpacks angenommen von myftb)

Werden einfach nur crafting recepies unlocked oder werden sogar sachen wie Drops von Mobs oder Loot von Dungeonchest anderst generiert je nach Ära?

Das erste mag zwar besser zu realisieren sein,aber das zweite wäre noch cool :3
Schliesslich sollte man das ganze so laufen lassen können ohne das ein Admin eingreifen muss nur damit ein Spieler in die nächste Ära kommt.

Die Idee des Modpacks ist jedoch recht interessant, man ist gezwungen sich hochzuarbeiten ohne im early game schon draconic evo Zeug zu bekommen.

Um dies zu unterstützen: Wie kann man verhindern das der Spieler in der coal Era sich Zeug vom Space Era Spieler holt?
Solche Sachen müsste man noch ausarbeiten (ist vlt schon, ich les erst jetzt die Website durch :'D )

Die crafting rezepte für eran wo man noch garnicht ist ist gesperrt für einen :wink:

scheint ne Kopie vom modpack “age of engineering” zu sein das is ah 1.10 und hat genau das gleiche Konzept
find das relativ gut macht die ganze Sache etwas schwieriger …

Hallo Leuxy,

vielen Dank für deinen Vorschlag.
Wir werden den Vorschlag in der nächsten Admin-Sitzung besprechen.

LG Grantel

Wir haben dieses Modpack besprochen und beschlossen es nicht bei MyFTB aufzunehmen.

LG Grantelbart

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